Managing Morale

January 4, 2007

Brian Sharp is a game developer in San Francisco, for Electronic Arts (home of my beloved Sim City).

And, he had this to say about his company, last spring on his blog.

Of course my first thought is, “Nobody in my company better think they can get away with that kind of public slagging.” (But, that’s easily solved with a detailed external communications policy.)

But my lasting thought is, “I don’t want anyone in my company to be this unhappy.”

When he wrote this, Brian was clearly experiencing a dangerous morale level, the kind that can only come from too much pointless work and not enough support and recognition.

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